Ambergrail is a heroic fantasy D&D 5e roleplaying campaign about two groups of strangers stepping out of the long shadows and deep ties of their mentors to become heroes in their own right.

The world of Ambergrail can be metaphysically divided into two parts:

The Weave, where magic and industry work as planned

and the Web; the chaos which bubbles forth when magic is left untended to grow on its own volition.

The World itself is ancient; it’s age unknown even to the most learned scholars, and the upstart Race of Man has a very short memory.

Duke Fairmore

Ambergrail: The Web and the Weave